Games on these systems simply would not have worked on previous generation consoles.Titles such as Halo: Combat Evolved, Resident Evil 4 and Metal Gear Solid 2 are prime examples of such a statement. Though there were not many new paradigms introduced, game design took massive strides forward thanks to the benefits of these new systems’ powers. For instance, you cannot imagine playing something like Grand Theft Auto on the N64. Proto-online gaming, handheld-console interactivity, onboard HDDs, DVDs giving almost 7x the storage space of a CD-ROM became possible for the very first time. With the PlayStation 2, Xbox, Dreamcast and the Gamecube, the 6th generation of gaming was the first time that consoles were able to provide enough power for 3D games to match their design ambition. Can you even imagine games like Super Mario 64, Ocarina of Time, Metal Gear Solid or Final Fantasy 7 running on a Genesis or an SNES? They brought about features that may seem very basic and fundamental today but were completely new to the gaming market back then- the analog stick, 3D movement, 3D space, 3D game design, 3D camera control, rumble, CG and multimedia cutscenes, voice acting, 4 player multiplayer gaming and over 700 MB of storage space made possible by CDs. It really doesn’t need to be pointed out just how colossal a paradigm shift the PS1 and N64 brought about. With the N64 and the PlayStation, the 5th generation saw the console market make a massive jump. Sure, Sonic the Hedgehog was released on the Master System as well, but it should be noted that it was completely different from the version released on the Genesis, remade from the ground up specifically for a system that was coming to the end of its life. Games such as Super Mario Kart, Sonic the Hedgehog, The Legend of Zelda: A Link to the Past and Mortal Kombat simply could not have been done on 3rd gen systems. With the SNES and Genesis, the 4th generation gave us 16-bit gaming, much higher clock speeds, rudimentary 3D, multimedia capabilities, more control inputs and much more storage space on cartridges, making possible games that would not have worked on the NES and the Master System. Games such as Destiny, Dragon Age: Inquisition, Metal Gear Solid V: The Phantom Pain, Alien: Isolation and more are all playable on previous generation consoles." "What has this generation made possible that would not have been possible on a previous gen console? It’s hard to think of anything- the fact that some of the biggest, most popular games of this generation are also on the PS3 and the Xbox 360 only reaffirms this point. could not have worked on the Atari, as an example. With the NES and Master System, the 3rd generation gave us 8-bit gaming, which brought about revolutions and staples such as screen scrolling, the d-pad, saving your game, and games with stories, all made possible because of what was then the immense power of the NES. Let’s take a look at previous generations and how they took massive leaps over their predecessors. Because when you really start thinking about it, we’ve been playing these exact same games, in one form or another, for about a decade.Īnd as a result, I cannot shake this feeling that this generation of consoles- the generation of the PS4 and Xbox One- is actually just an extension of the previous one. And then there have been games such as Batman: Arkham Knight and Splatoon, that are far for being the perfect games but are still ultimately enjoyable experiences.But here’s what the problem has been with the eighth generation of console gaming so far- it’s all starting to feel a bit stale. They’re experiences that are, in more ways than one, the pinnacle of what their genres represent. I love games like The Witcher 3, Bayonetta 2, Xenoblade Chronicles X, Metal Gear Solid V and Bloodborne. The Xbox One, the PS4 and the Wii U, this far into the cycle of their lives, have given us some truly excellent games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |